私たちについて
Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。
Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。
Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。
業務内容
サウンドチームの一員として制作から実装まで一貫して担当していただきます
- 効果音制作: モバイルゲーム(iOS/Android)向けの高品質なオリジナルSFXの制作
- サウンド実装: オーディオミドルウェアを用いたゲームへのサウンド実装/調整、及び実機でのデバッグ作業
- ドキュメント作成: 実装のための詳細な仕様書作成、及びサウンドアセットの管理
- コミュニケーション: エンジニアや企画担当者と協力し、最高のオーディオ体験を追求する
- ゲームまたは映像業界における効果音作の実務経験
- DAWスキル: DAW(Pro Tools、Nuendo、Reaper等)を用いた高度な編集スキル、およびプラグインを用いた音声処理の深い知識
- ミドルウェア: Wwise、FMOD、CRI ADXなどのオーディオミドルウェアの使用経験
- ゲームエンジン: UnityやUnreal Engineなどのゲームエンジンの基本的な理解と使用経験
- 音声編集: ボイスの編集、加工、及び収録経験
- MA経験: プロモーションビデオやゲーム内カットシーンにおけるMA(マルチオーディオ)制作経験
- 楽曲制作: ゲーム向けBGMの作曲、編曲の経験
- テクニカルスキル: バージョン管理ツール(Git、SVN、Perforce等)の使用経験
- AIツール: AIサウンドツールの実務への活用経験
- 語学: 英語を用いたビジネスコミュニケーションスキル(ドキュメント作成や海外チームとの連携など)
- 契約社員(1年間、正社員登用無)
Location:
Tokyo, Japan
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break's founding principles.
Limit Break is founded by global industry leaders in mobile gaming.
We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits.
We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures.The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
About the Role:
As a member of the Sound Team, you will be responsible for the entire audio lifecycle—from initial SFX creation to technical implementation.
Your mission is to collaborate closely with engineers and planners to deliver a high-quality, immersive audio experience specifically for mobile platforms (iOS/Android).
Note:This is a fixed-term contract position (1 year) with no permanent employment conversion path.
You will have the opportunity to:
- Create Original
SFX:
Produce high-quality, original sound effects tailored for mobile gaming.
- Use audio middleware to integrate sounds into the game and perform real-time debugging on actual devices.
- Create detailed technical documentation for implementation and manage sound asset libraries.
- Collaborate Cross-functionally: Work alongside engineers and game designers to push the boundaries of the game's audio experience.
Industry Experience:
Professional experience in sound effect production within the game or film industry.
Middleware Expertise:
Practical experience using audio middleware such as Wwise, FMOD, or CRI ADX.
Game Engine Knowledge:
A fundamental understanding and hands-on experience with Unity or Unreal Engine.
Nice to Have:
Language Skills:
Business-level English for documentation and collaboration with international teams.
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