業務内容
・ハイエンドゲームにおける各種サウンドデータ制作
インゲーム効果音、音声、カットシーン、音楽、プロモーション映像用のサウンドデータなどの制作、ゲームへの実装業務など、ゲームタイトルの制作に関わるサウンド関連業務を行っていただきます。
インゲーム効果音、音声、カットシーン、音楽等のいずれかのサウンド業務カテゴリにおいて、特に高度な制作技術や知識を持つ場合は、相談の上、その能力や知識に活かす業務を中心に行っていただくこともあります。
応募資格
・1タイトル以上のゲームサウンド制作経験、またはそれに準ずる高度な知識、経験を持つ方。
・ディレクターやゲームデザイナー、その他チームメンバーと密に業務を行うため、日本語でのコミュニケーション能力必須。(日本語能力試験 N1必須)
あると望ましい経験等(必須ではありません)
・自作、商用問わずサウンドエンジンやゲームエンジン、サウンドミドルウェアなど、サウンド制作ツール、サウンド制作環境に関しての豊富なソフトウェア知識
・ゲームタイトルにおけるサウンドディレクションの経験
・サウンドに関する著作物やライセンスに関する知識
・フォーリー収録、音声収録、ミックス、マスタリングなどのエンジニア実務経験
・日本語以外の多言語でのコミュニケーション能力
・各種ゲームプラットフォームへの最適化を考慮したサウンドデータの制作、実装を行うことが可能な知識、経験
・サウンドエンジンやハードウェア、ソフトウェアにかかわらず、各種サウンドツールの仕組みを理解した上で、的確なワークフローを考案できるテクニカルサウンドデザイン能力
・イマーシブオーディオなど、新しい技術に関する知識、制作経験
・ローカライズ音声データ制作に関する知識、経験
提出書類
・履歴書(写真付き)
・職務経歴書
・作品
‐ただしパソコン上で確認できるデジタルデータに限ります。(紙不可)
※注意
機密事項に触れる情報は除外してご提出ください。
【雇用形態】
正社員 契約社員等
【勤務地】
東京都港区(最寄り駅:JR品川)
【勤務時間】
10:00 ー 18:45もしくは裁量労働制
※勤務時間は始業時間10:00を基本として、個人の裁量に委ねられます。
【給与】
年俸制、業績インセンティブ制度有り
※経験・能力等を考慮の上、当社規定により優遇いたします。
【待遇・福利厚生】
各種社会保険、交通費支給、賃金改定原則年一回、健康診断、慶弔金、企業型確定拠出年金制度(正社員のみ)、インセンティブ(正社員のみ)
【休日】
完全週休2日制(土日)及び祝日、夏期休暇、年末年始、有給休暇、慶弔休暇
Work Description
Producing various sound data for high end games
・Creating in-game sound effects, voices, cutscenes, music, promotional footage, etc. and implementing them into the game, as well as other sound-related tasks required for game production.
・If you are exceptionally skilled or knowledgeable in a particular category (in-game sound effects, voices, cutscenes, music, etc.), upon discussion, you may be tasked to focus your abilities and knowledge in that category.
Requirements for Applying
・Native level Japanese language proficiency (JLPT N1 required)
・Experience in sound production in 1 or more game titles, or equivalent knowledge or experience in sound production.
Preferred but Not Required
・Extensive knowledge of sound production such as sound or game engine, sound middleware, etc. whether it be private or commercial.
・Experience with sound direction for a game title.
・Knowledge of publication or licensing in relation to sound.
・Previous work experience in engineering Foley recording, voice recording, mix, mastering, etc.
・Proficiency in a language(s) other than Japanese.
・Knowledge and experience in creating and implementing sound data that is optimized for various game platforms.
・Technical sound design skills and the ability to create an exact workflow upon an understanding of various sound tools, whether they be sound engines, hardware, or software.
・Knowledge and experience in producing new technology such as immersive audio.
・Knowledge and experience in producing localized voice data.
Required Documents
Paperwork
・Resume (with photo)
・CV
・Sample Work
‐Limited to digital data that will work on a computer (no paper copies accepted)
**Please leave out any confidential sources or information when you submit.
[Employment Status]
Full-time employee, Contract worker
[Location]
Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
[Work Hours]
10:00 ー 18:45 or Discretionary Labor System
*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.
[Salary]
Annual salary, performance incentive system in place
*We will take into consideration your past experiences and abilities and match them to our company regulations.
[Benefits]
Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only).
[Time-Off]
Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave
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