We are looking for Game Engine Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience, we will find the most suitable role within our teams.
You will be a good fit if you have a few years of work experience working with custom engines and have released games on consoles. You live and breathe C++, and you are not afraid to deep-dive into the engine architecture itself to make some improvements.
About Wizcorp
Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.
Our Philosophy
- We get better every day. Our technical abilities should never limit our ideas.
- We question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
- We follow our moral compass. Our values guide our decisions.
- We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.
- We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.
Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.
Typical Day
You will start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop systems and related utilities for custom proprietary engines.
On some days, you might be integrating a rendering engine that fits well within the existing codebase, and on others, you might have to do architectural changes to the codebase in order to accommodate new engine features in a clean and extensible manner.
You may have to work on save data management, job system, memory management, or any development support feature.
Roles and Responsibilities
- You will be expected to estimate your own tasks and deliver them in a timely manner.
- You will write clear, maintainable code that passes review by other senior engineers.
- You will raise all blockers when they arise to the project lead.
- You will test and document provided solutions to allow other developers to review and learn.
- You will implement and uphold software engineering best practices for the full software development life cycle.
- You will take ownership of large areas of the codebase and large complex features.
- You will take ownership of mission-critical areas of the codebase.
- You will coordinate with members outside of the engineering team to deliver features in a timely manner.
- You will determine large feature feasibility and propose solutions.
- You will provide solid programming expertise to deliver large features and architecture suggestions.
- You will provide code review analysis that uses all relevant experience to foresee problems with design and implementation.
Application Process
2 weeks after we receive your resume, you will receive tests and challenges. Based on the results, we will contact you again to schedule the first interview.
We conduct three interviews to assess your character, passions, skills, and interest in what we do.
We take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.
We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.
Onboarding Process
We strive to make the onboarding process as smooth and worry-free as possible.
Upon acceptance of our offer, you will receive our working agreement and our rules of employment.
We want you to join us within a month, but we can adjust to your current work situation.
On your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period.
We will give you all the support you need to complete it successfully.
Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.
You can learn more about our career philosophy here: https://www.wizcorp.jp/career
Skillset
- You have the ability to write clean, readable, performant code and design the architecture around it.
- You have excellent debugging and optimization skills.
- You have excellent written and verbal communication.
- You have knowledge of existing optimization techniques.
- You focus on performance and performance analysis.
- You have strong math skills.
- You are willing to work as part of a team and contribute to technical discussions.
- You are eager to both provide and receive constructive feedback for continual growth.
- You have strong software development skills, design theory, and development processes.
- You have strong personal time management.
- You have experience in one or multiple of the following:
- Creation of Rendering engines
- Implementation of Animation specific tools
- Development targeting PlayStation platforms
- Development targeting Microsoft platforms
- Familiarity with other target platforms (Nintendo, PC, mobile)
Experience
- You have a University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
- For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine.
- For overseas-based candidates: 7+ years of professional software engineering experience, and 5+ years of professional experience developing custom engine.
- Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.).
- Strong experience with C++ and proficiency in C# (WPF).
- Comfortable with source code management systems (Git, SVN, Perforce, etc.).
- At least conversational Japanese proficiency - JLPT N3 or above.
- English proficiency (ability to read, write, and discuss technical matters).
Preferred
- Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.).
- Experience with other game engines such as Unity, proprietary engines, or others.
- At least 3 years of experience in the video game industry.
- Worked on at least 1 released game.
Benefits
- Monthly allowance for home office equipment and supplies (15,000 JPY/month).
- Private language tutoring (Japanese and/or English).
- Commute fees (however, train passes are not reimbursed).
Holidays and Vacations
- Weekends and national holidays.
- Summer/winter vacation: 5 days per year (paid, applicable after the probation period).
- Annual Paid Leave: 10 days per year (first year, following the probation period).
- Bereavement/funeral leave.
- Sick leave: 5 days per year (paid, applicable after the probation period).
Welfare
- Social insurance.
- Parental leave (learn more here).
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