Minato City Tencent Full time

Work Mode:

Onsite

Responsibilities:

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.

We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.

Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

Tencent Games was launched in 2003, and has since grown into a leading global platform for game development, publishing and operations. We are dedicated to providing high-quality interactive entertainment experiences to players and currently offer more than 140 games, including PUBG MOBILE, Call of Duty: Mobile, League of Legends, Arena of Valor and Alchemy Stars, to hundreds of millions of players across over 200 countries and regions.

Responsibilities:

  • Workflow construction and maintenance
  • Tool production and maintenance for business efficiency
  • Making proposals and doing technical research for improving graphic quality for our partners
  • Raise the level of art by accumulating knowledge of the latest TechArt trends from GDC, SIGGRAPH, and other publications, and sharing this knowledge with partners.
  • If necessary, work with partners onsite to resolve issues together.
  • Requirements:

  • Proven experience in solving graphic realisation problems in PC/Console game development
  • Familiar with Unreal Engine
  • Experience in developing plug-ins and tools for DCC tools such as Maya
  • Experience in developing tools using Python
  • The attitude and ability to find, propose, and solve problems voluntarily
  • Skilled in communicating with programmers and artists
  • Experience developing with game engines
  • Experience developing tools using C++
  • Experience developing rigging tools with Maya
  • Ability to use Japanese as a working language, a second language of English is desired but not must


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