Tokyo Virtuos

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim atexcellence.

At Virtuos, we harness the latest technologies to make videogames better and more immersive than ever before. That is why we prideourselves in constantly pushing the boundaries of possibility since ourfounding in 2004.

Virtuosi are a team of experts – people who have cometogether to share their mutual passion for producing high-quality games. Peoplewho share the same enthusiasm in exploring new ideas and the constant drive toexcel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in itsfield, has been growing faster than its peers have in recent years, and ispursuing an aggressive global expansion strategy. To this end, we are seekingan experienced Game Design Director | ゲーム・デザイン・ディレクター who can join our team and help pave the waytowards our new goals.

Responsibilities
  • Work with the Senior Design Manager to manage the Design Department.
  • Collaborate with the Executive Production team on setting up new projects.
  • Assign designers on projects, according to the project's specificities.
  • Support producers to set up design process on their projects.
  • Support design leads all along the project to achieve quality and maintain good working conditions.
  • Review deliveries to clients and improve when necessary. The Design Manager may be asked to punctually work low level.
  • Review project's quality and design team's performance; report to the Production team.
  • Evaluate designers' performances and give them personal objectives to improve their performance.
  • Organize training, best practices, instructions and other material to grow designers.
  • Collaborate with HR to recruit new designers.
  • シニア・デザイン・マネージャーと協力してデザイン部門を管理する。
  • エグゼクティブ・プロダクション・チームと協力し、新しいプロジェクトを立ち上げる。
  • プロジェクトの特殊性に応じて、デザイナーをプロジェクトにアサインする。
  • プロデューサーのプロジェクトにおけるデザイン・プロセスの立ち上げをサポートする。
  • 品質を達成し、良好な労働条件を維持するために、プロジェクト全体で設計リードをサポートする。
  • クライアントへの納品を確認し、必要に応じて改善する。デザイン・マネージャーは、本来の職務に限らず、必要に応じて諸業務に従事する。
  • プロジェクトの品質と設計チームのパフォーマンスをレビューし、プロダクションチームに報告する。
  • デザイナーのパフォーマンスを評価し、パフォーマンス向上のための個人目標を与える。
  • デザイナーを育成するためのトレーニング、ベストプラクティス、インストラクション、その他の資料を組織する。
  • 人事部門と協力して新しいデザイナーを採用する。
  • Qualifications
  • At least 10 years in the Game Industry, in a design position.
  • All-around designer: has worked on systems, levels, with some experience in UI.
  • Basic art and code knowledge is a plus.
  • Must have shipped at least 2 titles as a lead designer.
  • Strong creative skills, can generate efficient ideas and communicate them.
  • Excellent communication skills, can listen, filter, summarize and explain to persons of various experience levels and cultures.
  • Strong organization skills, in particular time management.
  • Excellent leadership, team building and mentorship skills necessary.
  • Interest in Human Relations responsibilities and skills.
  • International experience a plus.
  • Proven track record with Japanese developers/publishers and extensive knowledge of the Japanese market is required.
  • Japanese/English professional proficiency required.
  • ゲーム業界で10年以上のデザイン職経験。
  • オールラウンド・デザイナー:システム、レベルを手がけ、UIの経験も有する。
  • 基本的なアートとコードの知識があれば尚良い。
  • リードデザイナーとして少なくとも2タイトルの出荷経験があること。
  • 創造的なスキルが高く、効率的なアイデアを生み出し、それを伝えることができる。
  • 優れたコミュニケーション能力を有し、様々な経験レベルや文化を持つ人々の話を聞き、フィルターにかけ、要約し、説明することができる。
  • 強力な組織能力、特に時間管理ができる。
  • 優れたリーダーシップ、チームビルディング、指導スキル必須
  • 人間関係における責任とスキルへの関心
  • 国際的な経験があれば尚良い。
  • 日本のデベロッパー/パブリッシャーとの取引実績があり、日本市場に関する幅広い知識が必須。
  • 上級の日本語/英語能力が求められる。
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