Tools Programmer

4週間前


Tokyo, Tokyo KOJIMA PRODUCTIONS

業務内容

・ゲーム開発環境の構築・保守・最適化

・ゲーム開発で必要なツール制作・保守

・業務効率化のためのツール制作・保守

・新規プロジェクトにおいてゲームクオリティ向上のための提案・技術研究

応募資格

・C++/Python/C#を使用したツール作成経験

・自発的に問題を発見し、提案、解決する姿勢と能力

※新卒の方について、応募資格の全てを満たす必要はございません。

※業界未経験者の方について、応募資格の全てを満たす必要はございませんが、それを補う能力を中心にアピールしてください。

あると望ましい経験等(必須ではありません)

・据え置きコンシューマー機もしくはPCでの3Dゲーム開発経験

・下記システムのいずれかの開発経験

-キャラクターアニメーションシステム

-RPGにおけるイベント制御システム(フラグ管理、会話など)

-ファイルロード管理周り、アセット管理周り

-ミドルウェアやドライバのタイトルへのインテグレート(組み込み)

-新しいプロジェクトの仕様の実験・検証経験

提出書類

・履歴書(写真付き)

・職務経歴書

-過去に携わったすべてのゲームタイトルと担当業務内容を具体的にご明記ください。

-使用できるプログラム言語と使用歴年数、代表的な制作内容を整理してご明記ください。

-使用できるソフトウェア(Photoshop、Maya、Eclipse等)と使用歴年数、代表的な制作内容を整理してご明記ください。

・作品

※新卒の方、業界未経験者の方は必ずご提出ください。それ以外の方もアピールに必要な場合はご提出ください。

オリジナルのプログラム作品をご提出ください(チーム制作作品も可)

作品の種類、作品数は問いません。ご自身でアピール出来ると判断する作品をご提出ください。

※注意

他の人が作成したライブラリ、関数等を使っている場合は、その部分を「別ファイル」に分けて、そのファイル名を書いてください。

<以下のような場合も該当します>

* 他の人が作成した関数を使用した場合

* 何かを参考にし参考元のソースが半分以上残っている場合

* フリーのライブラリを使用した場合(ライブラリ名を明記してください)

* 他人の作ったライブラリを使用した場合(ライブラリ名を明記してください)

*機密事項に触れるソース、情報は除外してご提出ください。

【雇用形態】
正社員 契約社員等

【勤務地】
東京都港区(最寄り駅:JR品川)

【勤務時間】
10:00 ー 18:45もしくは裁量労働制

※勤務時間は始業時間10:00を基本として、個人の裁量に委ねられます。

【給与】
年俸制、業績インセンティブ制度有り

※経験・能力等を考慮の上、当社規定により優遇いたします。

【待遇・福利厚生】
各種社会保険、交通費支給、賃金改定原則年一回、健康診断、慶弔金、企業型確定拠出年金制度(正社員のみ)、インセンティブ(正社員のみ)

【休日】
完全週休2日制(土日)及び祝日、夏期休暇、年末年始、有給休暇、慶弔休暇

Work Description

・Constructing, maintaining, and optimizing game development environment

・Producing and maintaining tools as needed for game development

・Producing and maintaining tools for work productivity and efficiency

・Research and development for game quality improvements on new projects

Requirements for Applying

・Experience in tool production using C++/Python/C#

・Ability to proactively isolate issues, make proposals, and find solutions

*New graduates are not required to meet the above qualification(s)

*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Preferred but Not Required

・Experience in game development using C++ (does not have to be a game)

・Experience creating GUI tools such as node-based editors or level editors

・Experience developing plug-in tools for DCC tools such as Maya

・Excellent communication skills for working with other departments

Required Documents

Paperwork

・Resume (with photo)

・CV with the following information:

‐List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.

‐List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.

‐List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.

・Work Samples

*New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples.

‐An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities.

*Warning:

‐If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names.

‐The same applies for the following cases:

‐If you used functions created by someone else

‐If you have a reference source and more than half of the original source is still in the program

‐If you used a free library (Please note the library name)

‐If you used a library created by someone else (Please note the library name)

**Please leave out any confidential sources or information when you submit.

[Location]
Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)

[Work Hours]
10:00 ー 18:45 or Discretionary Labor System

*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.

[Salary]
Annual salary, performance incentive system in place

*We will take into consideration your past experiences and abilities and match them to our company regulations.

[Benefits]
Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only).

[Time-Off]
Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave


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