Game Designer

2日前


Tokyo, Tokyo KOJIMA PRODUCTIONS

業務内容

・ディレクターの示す方向性に合わせたゲームデザイン、および仕様設計

・ゲームフロー設計、画面定義等を含む各ゲーム要素の全般的な仕様書および資料作成

・マップの設計

・マップに配置される敵やアイテムなどの配置調整

・ビジュアルスクリプトを用いたミッションやイベントの構築

・各種パラメータの調整業務

応募資格

・ネイティブレベルの日本語能力(N1必須)

・ゲームデザイナーやレベルデザイナーとして1本以上のゲームタイトル開発経験のある方

・論理的思考力があり、コミュニケーション(相互理解)が適切にできること

※新卒の方や業界未経験者の方については、必ずしも応募資格の全てを満たす必要はございませんが、それを補うゲーム開発に貢献できると思われる能力を中心にアピールしてください。

あると望ましい経験等(必須ではありません)

・UnrealEngine、Unity等での開発経験

・テキストベースもしくはビジュアルベースのスクリプト言語使用経験

・3Dツールを使ったマップの設計経験

・UI/HUD関係の設計経験

・アクションゲームの敵の配置・バランス調整経験

提出書類

・履歴書(写真付き)

・職務経歴書

-過去に携わったすべてのゲームタイトルと担当業務内容を具体的にご明記ください。

-過去に携わったゲーム制作時に使用したことがあるゲームエンジンがあれば、それらのエンジンの種類及びエンジン(ツール)のどういった機能を活用していたかについて、ご明記ください。

-その他、ゲーム制作に関係すると思われるソフトウェア(Photoshop、Maya等)と使用歴年数、代表的な制作内容を整理してご明記ください。

※注意

・機密事項に触れる情報は除外してご提出ください。

【雇用形態】
正社員 契約社員等

【勤務地】
東京都港区(最寄り駅:JR品川)

【勤務時間】
10:00 ー 18:45もしくは裁量労働制

※勤務時間は始業時間10:00を基本として、個人の裁量に委ねられます。

【給与】
年俸制、業績インセンティブ制度有り

※経験・能力等を考慮の上、当社規定により優遇いたします。

【待遇・福利厚生】
各種社会保険、交通費支給、賃金改定原則年一回、健康診断、慶弔金、企業型確定拠出年金制度(正社員のみ)、インセンティブ(正社員のみ)

【休日】
完全週休2日制(土日)及び祝日、夏期休暇、年末年始、有給休暇、慶弔休暇

Work Description

・Designing the game and specifications in line with the instructions given by the director

・Preparing general specifications and documents for each game element, including game flow design, screen definition, etc.

・Designing maps

・Adjusting placement of enemies or items on the map

・Constructing missions or events using visual script

・Adjusting each parameter

Requirements for Applying

・Native level Japanese language proficiency (JLPT N1 required)

・Experience with 1 or more successful game development as a Game Designer or Level Designer

・Have excellent logical thinking and communication (mutual understanding) skills

*New graduates and those that are new to the industry do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Preferred but Not Required

・Experience in developing games using UnrealEngine, Unity

・Experience in using script language, either text based or visual based

・Experience in designing a map using 3D tool

・Experience in UI/HUD related design

・Experience in balance adjustment and enemy placement in an action game

Required Documents

Paperwork

・Resume (with photo)

・CV with the following information:

・List any and all game titles that you have been involved with, as well as your specific role/responsibilities in detail.

・If there is a game engine you have used in the past, please specify the type of engine and what functions of the engine (tool) you used.

・List any gaming-related software (Photoshop, Maya, etc.) that you have used and the number of years you have experience in each software, including any work or production that you would have been involved with.

・Any other work that you feel showcases your abilities in game production.

**Please leave out any confidential sources or information when you submit.

[Employment Status]
Full-time employee, Contract worker

[Location]
Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)

[Work Hours]
10:00 ー 18:45 or Discretionary Labor System

*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.

[Salary]
Annual salary, performance incentive system in place

*We will take into consideration your past experiences and abilities and match them to our company regulations.

[Benefits]
Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only).

[Time-Off]
Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave


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