software engineers at Apple to do the best work of their lives. The Image Assembly
team supports that mission by providing engineers capabilities to aggregate and
package their software in novel ways, supporting both the development lifecycle of their
changes, as well as the end-customer product.
We are looking for experienced engineers to join our efforts. You'll work on extending
large-scale novel build and distributed systems to meet the needs of Apple's operating
system engineers. If you enjoy working on system software, cloud services, or
developer tools like compilers and linkers, then we have many exciting problems to
work on You would join a small, tight-knit group of engineers who build exciting new
technology and have fun while doing so. We are applying unique and innovative ideas
to old problems and welcome new contributors who are excited by the opportunity to
significantly impact the shape and direction of our product.
We believe that every engineer brings unique skills and perspective. Far more than any
specific experience or skill, we are looking for engineers who want to build great
software, learn and develop their skills, and ultimately enable others to develop amazing
applications.
Description
You'll work on integrating business logic of how our software is assembled and
packaged into Apple's core build technologies, finding ways to combine this unique
problem domain with established distributed system techniques to achieve both high
performance and reliability. You'll analyze problem requirements, existing solutions, and
available systems and make high-level architectural decisions about how to architect
the backend, considering both short- and long-term goals. Once solutions are identified,
you will work alongside our team to implement them, while developing appropriate
testing and operational mechanisms, and measuring the impact of your changes in a
production environment.
You will be most successful here as a flexible and proactive engineer who thrives in a
supportive, respectful, and balanced work environment with interesting and challenging
problems to tackle. You have excellent judgment and integrity with the ability to make
timely and sound decisions. You know how to drive constructive discussion of design
points, learn from your team, and use your experience to advocate and teach others.
Minimum Qualifications
3+ years of relevant work experience and M.S. in Computer Science or equivalent
Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others.
Strong software architecture and coding abilities
Contribute to the development of build systems, cloud services, and other high-performance system software.
Excellent collaborative skills, with strong written and verbal communication.
Preferred Qualifications
Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc.
Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers).
Experience with SDK or framework development used by other developers.
Experience with writing performance-critical components such as game engines.
Experience with reliable, scalable, distributed systems
Please note this role can be arranged as fully remote within Japan
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