In this role, you will work with our Japan-based System Software and GPU driver engineering group to develop and enhance our graphics software stack, supporting modern graphics APIs used in leading consumer products.
What You'll Be DoingCollaborate with the system software and driver teams to support the development of the graphics driver for gaming devices. Integrate latest technologies from the upstream branch into the target product, including debugging, and updating related tests and specifications.
Triage and reproduce customer-reported issues related to Vulkan / OpenGL / NVN graphics drivers running on Tegra SoC
Help improve compatibility across graphics driver versions and product generations
Learn directly from senior engineers and subject-matter experts while supporting investigations, fixes, and verification efforts.
What We Need To See
Pursuing BS or higher degree in CS/EE/CE or equivalent.
Good programming skills in C and C++
Solid English communication skills (read/write), including the ability to write clear technical notes and understand engineering documentation
Interest in low-level systems (drivers, performance, graphics stack behavior, GPU architecture). Hands-on experience is a plus, but motivation to learn matters most
Ways To Stand Out From The Crowd
Familiarity with NVIDIA GPU hardware products (Tesla, Jetson, DGX, etc).
Experience using at least one modern graphics API (Vulkan / OpenGL / DirectX / NVN / etc), ideally with some exposure to debugging or understanding the API's internal implementation (runtime/driver behavior).
Understanding of core GPU concepts such as command buffers, pipelines, textures, framebuffers, etc.
NVIDIA employees are dedicated to building technology that moves humanity forward and supporting the communities in which they work and live.
JR2011824
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