VFX Engineer

3週間前


Tokyo Komodo Co., Ltd.

About KOMODO

KOMODO is a company that delivers innovative products and services shaping the future of the gaming and manga industries. We are expanding Steam Deck sales across Asia, developing and publishing original games, and now, bringing "NIUHI" — the new manga now platform empowering manga creators to reach and inspire manga fans across the globe. To achieve this, we are looking for passionate and skilled individuals to join our team At KOMODO, we are a diverse and passionate team dedicated to delivering new value to our customers. If you share our enthusiasm for games and manga, come be a part of a dynamic business expanding new products into markets around the world. KOMODO offers the perfect environment where you can seek a role where you can directly contribute to the development and see the impact of your work. Join us in shaping the future from our Tokyo, Honolulu, and Seoul offices. We look forward to your application

The Opportunity

KOMODO is seeking a VFX Engineer to define the visual identity of Nanos, a competitive PvP game built in Unreal Engine. You will design and implement high-quality real-time visual effects that enhance gameplay, communicate impact, and elevate the overall presentation. This includes developing shaders, particle systems, and visual feedback that support the fast-paced action of the game. Your role will focus on building efficient, optimized effects that look great while maintaining strong performance. You will collaborate closely with artists, designers, and engineers to achieve visual excellence across all aspects of the project. A successful candidate will bring their experience and passion for combining artistry with technical skills to enhance the gameplay experience. You will thrive in collaboration with a cross-disciplinary team and strive to create visual effects that are both striking and performant, elevating the overall look and feel of the game.

Requirements

  • Strong proficiency creating real-time VFX in Unreal Engine (Niagara, Material Editor, Blueprints)

  • Solid understanding of shader programming using HLSL or node-based workflows

  • Ability to optimize visual effects for performance while maintaining quality
  • Experience profiling and improving GPU and CPU performance for real-time effects
  • Strong communication and teamwork skills with the ability to collaborate effectively across disciplines
  • High proficiency in English communication. The ability to clearly explain technical concepts and creative ideas is strongly preferred

Tech Stack (Engineering)

  • Unreal Engine (Niagara, Material Editor, Blueprints)
  • HLSL
  • Git
  • Profiling and optimization tools such as Unreal Insights or RenderDoc

Preferred Qualifications

  • Experience creating effects for stylized or anime-inspired games
  • Familiarity with lighting, post-processing, and real-time rendering optimization
  • Background in both technical implementation and creative problem-solving
  • Japanese communication ability is a plus

Benefits

  • Performance-based Profits sharing
  • KOMODO Special Leave ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday and 1day Game Launch Day )
  • Paid leave by Japanese labor laws.
  • Full Social Insurance Coverage (Kanto IT Software Health Insurance Society)
  • Free language learning classes (Japanese, English)
  • Company Events (Office Lunch Parties, Year-end Parties, etc.)
  • Work Visa Support
  • A Steam Deck will be provided to employees for their employment.
  • Free Games and Manga

Some benefits will be available after the completion of the probationary period.


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