Technical Artist

2ヶ月前


Tokyo SAFEHOUSE, Inc. ¥600,000 - ¥1,200,000 per year

SAFEHOUSE as a company has worked on or contributed to projects touching just about every major IP produced by Japan in the last 5 years.

We also have several projects in process right now that are very prominent, global IPs, as well as having just wrapped production on Gundam:
Requiem for Vengeance, which was released on Netflix in October 2024.


At SAFEHOUSE you will get to work alongside leading artists, designers, and some of the best talent in the industry such as Takuya Suzuki (Diablo III, StarCraft II, FINAL FANTASY XVI), and leading Unreal Engine innovator Erasmus Brosdau in a small, tight-knit team on our latest projects.


We are looking for a talented Technical Artist with Unreal Engine experience to take on the task of bridging the gap between artists and programmers.

As a TA you will be responsible for establishing pipeline best practices, ensuring features and art integrate well into projects, and challenging technical constraints to maintain the artistic vision of the project.

You will collaborate with programming, art, and production teams to develop sustainable, high-quality pipelines and workflows to help streamline production.

You will also have access to a dedicated tools programmer to work with on generating new tooling and plug-ins for Unreal Engine to make all our teams' lives easier.


Requirements:
A certified educational background in Technical Art or 2+ years working as a Technical Artist on games or film productions using Unreal Engine
Able to work with 3D graphics, particle systems, shaders, modeling, etc.
Knowledge of PBR workflows
Understanding and familiarity with blueprint scripting for Unreal Engine
Working knowledge of industry-standard art applications such as Maya, Blender, Zbrush, Substance Painter, etc.
Ability to clearly communicate requirements and limitations to both art and programming team members
Familiarity with industry-standard processes around creating easy to understand documentation and a willingness to produce it
Willingness to explore new techniques and integrate them into the production pipeline
A Bachelor's Degree or 10 years of verifiable experience as an artist in the game or film industry (required for immigration)
Japanese fluency equivalent to JLPT N3 or better


Nice to have:
Experience working on a launched game title
Houdini or other similar software tool experience
Experience optimizing projects targeting lower-spec platforms (Switch, mobile, etc.)
Animation, rigging, or character modeling skills
An understanding of lighting techniques
Coding skills using C++ and/or Python
High degree of self-motivation and initiative

Remuneration & Work Conditions:
National Health Insurance and Pension support (社会保険)
VISA Sponsorship for foreign applicants
40-hour workweek, flexible hours
Paid Holidays + Public Holidays
Paid commute (by public transport)
Japanese language classes (subject to workload)

Interested candidates may apply via LinkedIn with your Resume/CV and documentation of any pertinent qualifications and referrals. During the interview process we may request that sample data be submitted via some method of cloud storage.

The applicant will be responsible for any associated costs with this, and it will be their responsibility to make sure that submitted materials do not breach any existing NDAs or copyright.

テクニカルアーティスト(Unreal Engine)

SAFEHOUSEでは、アーティストとプログラマーの架け橋となるテクニカルアーティストを募集しています。TAとして、パイプラインのベストプラクティスの策定、機能やアートの円滑な統合、アーティスティックなビジョンを守るための技術的制約への挑戦を担っていただきます。プログラミング、アート、制作各チームと連携し、持続可能で高品質なワークフローとパイプラインを構築し、プロダクションの効率化を推進します。Unreal Engine向けの新規ツールやプラグイン開発では、専任のツールプログラマーと協働できます。

SAFEHOUSEでは、鈴木拓也(Diablo III、StarCraft II、FINAL FANTASY XVI)や、Unreal Engine のイノベーターである Erasmus Brosdau など、国内外のトップ人材と小規模で密なチームとして最新プロジェクトに取り組みます。当社は過去5年間で日本の主要IPの多くに関与してきました。現在も世界的に著名なIPの案件が複数進行中で、Netflixで2024年10月に配信開始となった『Gundam: Requiem for Vengeance』の制作も完了しています。

応募資格(必須)
テクニカルアート分野での公的な教育課程修了、または Unreal Engine を用いたゲームまたは映像制作でのテクニカルアーティスト実務2年以上
3Dグラフィックス、パーティクル、シェーダ、モデリング等の知識と実務経験
PBR ワークフローの理解
Unreal Engine における Blueprint スクリプティングの基礎知識
Maya、Blender、ZBrush、Substance Painter 等の業界標準ツールの実務レベルの使用経験
アート/プログラム双方のメンバーに要件や制約を明確に伝達できるコミュニケーション力
分かりやすいドキュメント作成の標準的手法への理解と、必要なドキュメントを自ら整備する姿勢
新しい技術や手法の探索に前向きで、パイプラインへの統合を主導できること
学士号、またはゲーム/映像業界におけるアーティストとしての通算10年以上の実務経験(在留資格手続き上の要件)
歓迎スキル・経験(プラス要素)
リリース済みタイトルでの開発経験
Houdini など類似ツールの使用経験
低スペック環境(Switch、モバイル等)をターゲットにした最適化経験
アニメーション、リギング、キャラクターモデリングのスキル
ライティング手法に関する理解
C++/Python いずれかのコーディングスキル
自律性が高く、主体的に課題発見と解決を進められること
待遇・勤務条件
社会保険完備(健康保険・厚生年金等)
海外応募者の在留資格(ビザ)サポート
1日8時間、週40時間のフレックスタイム制
年次有給休暇+祝日休暇
交通費支給(公共交通機関)
日本語クラス受講可(業務状況により調整)
応募方法
ご興味のある方は、LinkedInより履歴書/職務経歴書および関連する資格・推薦状等の書類を添付のうえご応募ください。面接過程において、クラウドストレージを用いたサンプルデータの提出をお願いする場合があります。提出に伴う費用は応募者の負担となり、提出物が既存のNDAや著作権を侵害しないよう応募者ご自身でご確認ください。
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